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[Arcturus] Latest Nitro Converter [Krews.org]

RetroPlug

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Download Link: Click Here​


This tool is used to generate .nitro bundled assets for use with the Nitro Client

Configuration​

You must rename configuration.json.example to configuration.json

The simplest way to set your configuration is by changing the external.variables.url option. The converter will pull all URLs from this file if the main configuration has them set to null or ""

You may set any of the URLs to a local path on your system or a remote URL. A local path is recommended as the tool will run a lot quicker for downloading.

keyvalue
output.folderThe folder where converted assets will be saved to
flash.client.urlThe base URL where figures/pets/effects are stored, eg
Please, Log in or Register to view URLs content!
furnidata.load.urlThe URL to your furnidata, can be XML or JSON, eg
Please, Log in or Register to view URLs content!
productdata.load.urlThe URL to your productdata.txt, eg
Please, Log in or Register to view URLs content!
figuremap.load.urlThe URL to your figure map can be XML or JSON, eg
Please, Log in or Register to view URLs content!
effectmap.load.urlThe URL to your effect map can be XML or JSON, eg
Please, Log in or Register to view URLs content!
dynamic.download.pet.urlThe full URL where pets are stored, eg
Please, Log in or Register to view URLs content!
dynamic.download.figure.urlThe full URL where figures are stored, eg
Please, Log in or Register to view URLs content!
dynamic.download.effect.urlThe full URL where effects are stored, eg
Please, Log in or Register to view URLs content!
flash.dynamic.download.urlThe base URL where furniture is stored, eg
Please, Log in or Register to view URLs content!
dynamic.download.furniture.urlThe full URL where furniture is stored, eg
Please, Log in or Register to view URLs content!
external.variables.urlThe URL to your external variables, eg
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external.texts.urlThe URL to your external texts, eg
Please, Log in or Register to view URLs content!
convert.productdataEither 0 to skip or 1 to run
convert.externaltextsEither 0 to skip or 1 to run
convert.figureEither 0 to skip or 1 to run
convert.figuredataEither 0 to skip or 1 to run
convert.effectEither 0 to skip or 1 to run
convert.furnitureEither 0 to skip or 1 to run
convert.petEither 0 to skip or 1 to run

Running the converter​

Make sure you run yarn install && yarn build before first use.

To run the converter open a new terminal/console window in the main converter directory.

The converter has a few different start commands:

keyvalue
yarn buildWill run tsc and build .js from .ts
yarn startWill download and convert assets as set in the config
yarn start:bundleWill bundle decompressed .nitro assets (json / png)
yarn start:extractWill extract .nitro assets which can be used for editing
yarn start:convert-swfWill convert inputted .swf assets to .nitro
When you run start:bundle | start:extract | start:convert-swf for the first time it will automatically generate a folder structure for placing your assets for conversion.

The converter will skip any assets that already exist but will always reconvert your XMLs / copy your JSONS to the gamedata folder to ensure you always have the latest copy.
 
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